#include <tsin/runtime/TimerDelayWork.hpp>

#include <tsin/runtime/GameRuntime.hpp>

#include <tsin/util/Timer.hpp>

using namespace tsin;

TimerDelayWork::TimerDelayWork()
{
}

TimerDelayWork::~TimerDelayWork()
{
}

void TimerDelayWork::init(GameRuntime *runtime)
{
        this->timer = &runtime->timer;
}

int TimerDelayWork::run()
{
        timer->delay();
        return 0;
}
